STEAM Education

Our school is committed to promoting e-learning and STEAM education. Inside and outside the classroom, we use tablets, Chromebooks, and e-learning platforms to facilitate self-regulated and collaborative learning. Various subjects incorporate technological elements, STEAM interdisciplinary curricula, and foster students' creative thinking skills. The Life Technology (LT) curriculum in the junior secondary includes programming and Artificial Intelligence (AI) courses, and through cross-curricular inquiry learning with Science and Mathematics, it enhances students' ability for independent exploration and technology application. Creative thinking courses are offered to Form 1 and Form 3 students, integrating scientific inquiry, technology application, and design thinking frameworks, allowing students to propose solutions or design innovative products for social and life issues, thereby enhancing their creative problem-solving abilities.

The "Charles Kuen Kao Future Classroom," completed in 2019, supports students in STEAM learning. It includes facilities such as the Robomaster training arena, STEAM lecture hall, programming drones, and VEX IQ programming robot training area, as well as spaces for competitions and activities, helping students prepare for various STEAM competitions. Additionally, our school has a STEAM reward programme that funds students with a strong interest in innovation and technology to participate in overseas STEAM exchange programs and competitions.